DarkRP Rules
Last Amendment: 07/20/2025
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General Rules
- Please be
respectful to all members. We strive for freedom of speech, butharassment ,overly obnoxious hate speech , andmentioning harm towards children or animals willnot be tolerated. - Do
not advertiselinks ,other servers , orcommunities . - Do
not usealternate accounts at all. - Do
not spam chat in any way.Mic spam is defined as playingsounds ormusic for an extended period of time.Hobos areallowed to play music on their mic, given that it isnot loud orobnoxious . - Do
not attempt toevade punishments . - Do
not RDM .RDM (Random Death Match ) is the act where you kill someonewithout a valid roleplay reason. Youmay kill someone fordamaging you or usingviolent force (E.G. Kidnap attempt, Stun stick, etc.) . You maynot kill someone for shooting near you or threatening you. - Do
not abuse your job in any way.Job abuse is defined by switching to a job to perform a sole action, then switching off. Exploits of any kind will result in animmediate punishment depending on the severity.Anti AFKing is considered exploiting.Cheats of any kind will result in animmediate punishment .Auto Clickers ,E Spammers ,Flashlight Spammers , and any otherthird-party software is consideredcheating .- Do
not prop block orprop climb . - Do
not impersonatestaff orother users . - Do
not trap people in your base. If someone asks to be let out and you refuse, you may bepunished . - Do
not scam anyone forin-game money orreal life money . - You may
not sell your job position. (Someone can ask to buy it off you, but you ) Youcannot actively say that you're selling it.are allowed to sell custom class slots. - Do
not obscure your player withaccessories in any way at all. - Do
not spam smoke grenades. Insiding isnot allowed. Donot steal or start araid from the inside of a base, even if you snuck in.Staff have final say. If you have a problem with how your sit was handled, please make areport on thediscord and It will be looked into further.
- Please be
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Metagaming/NLR Rules
NLR (New Life Rule ) prohibits you from remembering anything that isinside your NLR area. This includes:players ,bases ,vehicles , andany other entities .NLR lasts 5 minutes.- Do
not return or interact with the RP situation involving yourNLR during its period. (E.G.returning to a raid after 5 minutes ) - You may
not metagame . Examples ofmetagaming would be:Adding players to your doors during an active raid to defend ,Telling a cop you are being raided after being killed , orAdding a law making all hobos KOS .
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Purge Rules
ALL jobs may participate in thepurge .- Government/Police are
not allowed towarrant ,raid , orwant people during thepurge . NLR doesnot apply during thepurge .- You do
not have toadvert anything during the purge. - You are
not allowed topurge from yourbase (i.e. using fading windows to shoot players outside from safety . - The
purge doesnot mean you may break server rules.
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Airdrop Rules
All jobs may enter and participate in airdrop zones.- Any player that is inside the
red circle isKOS . NLR applies to airdrops, you maynot go back to it once you've died.
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NVJ's and RP Action Rules
NVJ stands fornon-violent job . These are jobs thatcannot raid ,mug ,steal ,kidnap ,capture /defend territories orcounter . The F4 menu designates which actions a job is allowed to perform.RP Actions are automatically initiated based on certain actions.Keypad Cracking /Lockpicking will automatically advertraid .- If a
go-kart is lockpicked, acarjack will automatically be adverted. Kidnap Baton /Restraints will automatically advertkidnap .C4 will automatically advertterror .- To
counter RP Actions, type/counter . Youmust be at the beginning of a base entrance to start a counter a raid(before the first fading door) .Terror attacks are exempt from this, you donot have to advert to counter them. - To
assist RP Actions, type/assist in the area of the action that is happening. Being in a party or gang doesnot exempt you from this rule. - Once you have finished an
RP Action , youmust type/over to signal that the action is over. - Do
not use RP Actions to harass players. (E.G.Chain Mugging ,Chain Raiding ,Chain Kidnapping , andChain Countering ) - Do
not leave the server while anRP action is happening against you. RDM jobs must still advert according to their job description.
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Party Rules
- You
may defend a party member if youphysically witness them get injured. - You may
not defend a party member who wasinjured during anRP Action that they instigated. You must beassisting their RP action to defend them. - You may
not defend a party member who wasinjured during aterritory capture . - You
must be in a party to base with people.Base members must beco-owners on the property doors. (Government are exempt from this rule ) - Do
not harass or bait people with parties. This includeschain mugging ,chain raiding ,chain kidnapping , andchain countering .
- You
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Gang Rules
Party rules donot apply toGangs . If you wish to defend your friends youmust be in aparty .- You may
not defend aparty member if you are participating ingang captures ordefenses . (You may only defend/capture territories with other gang members ) - When a
territory is being captured, thecurrent flag holders areKOS to thecapturing players while in the same district . Opposing gang members are highlighted inred , and thecurrent district is shown in thetop right of theUI . - If the
territory capture iscanceled ,KOS for both parties isinvalidated unlessdamage has been dealt. - If the
territory has beenfully captured ,KOS for both parties isinvalidated unlessdamage has been dealt. - You may
not defend territories from inside or on top of abuilding orbase . - You may
not defend or capture territories as aNon-Violence Job .
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Base/Building Rules
- Your base
must be connected to aworld door that you own. - You
must be in a party to base with other players. The partymust be added as owners to the doors(F2 -> Toggle Party Ownership) . - Your base entrance
may have a maximum of 4 fading doors. Each party membermay have an additional fading door, controlled by abutton or similar, to store their raidablesonly . - Your fading doors
must be able to fitat least 2 players in between them. - Your base may
not haveone-way engagements . If the defender can see or shoot the raider, the raidermust be able to see or shoot the defender. You maynot havecameras that replicate aone-way window . - Your shooting windows
must be at least 2 "blocks" tall and wide(models/hunter/blocks/cube05x05x05.mdl) . Your chest and head should be visible through the window. - You may
not have fading doors made out of multiple props(i.e. a single fading door made out of 2 props) . - Your base may
not have shooting windows that are above or below the entrance(i.e. the raider and defender should be on the same level) . - Your keypads
must be owned by the owner of theworld doors (i.e. a security guard cannot create keypad fading doors in the bank, since the bank doors cannot be co-owned) - Your keypads and buttons
must be around eye-level, andmust be accessiblewithout crouching or jumping. - You may
not have fake or uselessbuttons andkeypads . - You may
not have prop maze bases. Your basemust have a clear path and may have amaximum of 4 turns. - Your base
must be easily enterable. Your basecannot force raiders to crouch or jump inany way. Your base may not have any pixel perfect elements(i.e. a keypad that can only be cracked at an extremely precise angle) . - Your base may
not have any drops or ledges(i.e. making the floor a fading door then toggling it so the raider falls, or having a hole that makes it possible to fall) . You maynot trap players in your base. - You may only have
one entrance to your base. Youmust be able to exit the base through the entrance. - You may
not have blinding or disorienting bases that cause visibility issues. This includes pitch black or white bases. - You may
not have base designs that force raiders to keypad crack or lockpick the same door twice to get through. - Your base may
not block off sections of the map, including elevators or tunnels. Your base should not block off NPCs or dumpsters, or have KOS lines that block them off. - You may
not mega-base(a single base that covers multiple, separate buildings) . You maynot block off an entire district even if your party owns all the buildings. No-collided props must have a textscreen to indicate them. You maynot stand insideno-collided props .- Hobos
may make buildings on the sidewalk, or empty places like the fountain or beach. Hobo buildings maynot be extremely large or distracting, and maynot prevent or slow down movement(i.e. a tunnel house that takes up a huge amount of space with only a tiny gap on the side to pass through) . - Your
KOS sign andKOS linemust be visible and readable. Theonly valid reason forKOS is being past the designatedKOS line.KOS may persist for 3 seconds after the player leaves theKOS zone. - Your
Building signmust be clearly visible and readable. You may not have any job entities, printers, oranything that can be used to make money with aBuilding sign. - You
must beactively building or editing your base while yourBuilding sign is up. Donot hog buildings you aren't using or participate in roleplay for an extended time while yourBuilding sign is up. - You may
not have both aKOS sign and aBuilding sign at the same time. If someone isharassing you while building, or if you need your NLR zone cleared, please make areport .
- Your base
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Raiding Rules
- You may
not raid a base with abuilding sign . - Raids may only last for
15 minutes . If you die during an active raid, you maynot return to your base until the raid is over. If thePD is being raided, Government Officials are exempt fromNLR . - You must wait
5 minutes before raiding a different base and10 minutes before raiding the same base. - During an active raid, all players
inside the base areKOS to the raiders and defenders. - You
must be at thebeginning of the base'sentrance to start a raid. - You may
not destroy yourraidables /job entities during an active raid. - If you are raiding for a
hit orbounty , you mayonly raid for thekill . You maynot destroy orsteal fromraidables /job entities at all during a hit/bounty raid. - You may
not use any explosives fordefending a base during a raid.
- You may
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Mugging Rules
- You
must always/mug amount to initiate a mug. The maximum mug amount is$20,000 . - Mugs only last for
1 minute . You must wait at least10 seconds before killing the personunless the playerdamages you. - You may
not tell someone thatfree looking ormoving isKOS . - Make sure to type
/over when you have finished the mug. - You must wait
5 minutes before mugging a different person and10 minutes before mugging the same person.
- You
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Kidnapping Rules
- To initiate a kidnap use the
kidnapping baton on your victim. - Holding someone kidnapped may only last for
10 minutes . - The
maximum ransom for a kidnapped person is$500,000 . - You may
not tie people toprops or hang them around the map or get people stuck in theworld /props . - You must wait
15 minutes before kidnapping a different person and30 minutes before kidnapping the same person. - If you are kidnapped you
must follow the kidnapper instructions, however youmay struggle or refuse to pay against their orders.
- To initiate a kidnap use the
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Stealing Rules
- To steal something from a player, you must type
/advert steal . - You do
not have to advert steal if you are raiding the same person. - You
may kill a player if they are stealingyour items.
- To steal something from a player, you must type
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Warning Rules
- You may warn players if they are bothering you or following you. To begin this type
/warn . - You
must /warn 3 times with10 second intervals, after the third warning, youmay kill the person.
- You may warn players if they are bothering you or following you. To begin this type
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Go-Kart Rules
- Do
not abuse karts in any way. This includes:Using karts to get inside a base ,Using the remover tool to delete your kart when it is stolen. - You are
KOS if inside someone else's kart without permission. This includes the passenger seat. - To initiate a
carjack , lockpick the go-kart. Taking karts without lock-picking is considered stealing. Youmust type/advert steal if you donot need tolockpick the kart. - You must wait
15 minutes before carjacking a different person and30 minutes before carjacking the same person.
- Do
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Government Rules
- You may
not make laws that are designed to massarrest people. Examples include:Jaywalking is AOS ,Not saying hello to the mayor is AOS . - You may
not make laws enforcing KOS. - You may
not make laws that target specific players or jobs(E.G. Making thieves AOS, giving someone immunity to laws, etc.) However, making certain job items illegal isallowed within reason. For example:"Bitcoin Miners are illegal" and"Selling guns without a gun license is illegal" would be allowed, but not"Pizza Ovens are illegal" or "Having a gun store is illegal" . - Police
must have avalid reason for awarrant/want . You maynot make random/baselesswarrants/wants (E.G. . YouPrinter sounds ,Mandatory Search , orPrinter Check must be able to physicallysee what you are warranting the person for. - Police
must have a valid reason for anarrest . Youmust physicallywitness illegal activity to arrest someone. Players who arewanted may bearrested orwarranted . - Do
not harass people with government jobs and donot use the system to target people.
- You may
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Terror Rules
- Terror attacks may
only last5 minutes and may only occur in a single district. - You
are allowed to shoot out of yourgreen terror circle , if the person is in thesame district as you. - Do
not enterbuildings orsit on rooftops during your terror attack. - To begin a terror without
C4 type/terror . You donot have to work with otherterrorists during the attack. Youmust wait30 minutes in-between terror attacks.
* Read job descriptions for specific job rules. - Terror attacks may
* Remember staff have final say.
* If you have any questions, feel free to ask any staff.